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VFX Projectiles Unreal Engine 5

I used the Unreal Engine 5 first person template as a base and added custom projectile blueprints with their own trails, impacts and muzzle flash VFX. I also added some weapon switch and pickups VFX.

The ice projectile was my attempt at recreating the Ice Beam from Metroid Prime Remastered, and the weapon switch VFX is also inspired by Metroid Prime.

Third party assets used for the rocks in the ice projectile, and textures were from kenney.nl. Sounds from Mixkit. Rock assets from 'Cliff and mountain rocks with interchangeable textures' asset pack.

Updated version with environment assets from the Modular SciFi Season 1 Starter Bundle.

The pickups show a smaller version of the projectile VFX.

The pickups show a smaller version of the projectile VFX.

The muzzle flash VFX for each of the three weapon types.

The muzzle flash VFX for each of the three weapon types.

The impact burst VFX for each projectile.

The impact burst VFX for each projectile.

Smoke trail for the fire projectile.

Smoke trail for the fire projectile.

Trail for the ice projectile, this is based on the Ice Beam from Metroid Prime Remastered.

Trail for the ice projectile, this is based on the Ice Beam from Metroid Prime Remastered.

Fire and ice rock projectiles. The rock model used for the ice projectile was from a third party asset pack, while the fire mesh was created and imported from Maya.

Fire and ice rock projectiles. The rock model used for the ice projectile was from a third party asset pack, while the fire mesh was created and imported from Maya.

Beam projectile made from a cylinder in Maya.

Beam projectile made from a cylinder in Maya.

A bool becomes false when the player picks up another rifle, which detaches the current rifle.

A bool becomes false when the player picks up another rifle, which detaches the current rifle.

A custom event containing a timeline was used to activate the weapon swap VFX.

A custom event containing a timeline was used to activate the weapon swap VFX.