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Stylized Fireball VFX (based on King of Meat)

A stylized fireball based on the one seen in the game King of Meat, I used this trailer as a reference - https://www.youtube.com/watch?v=ehBAn64695o

Built in Unreal Engine 4, I used the fireball in the trailer above as a reference when drawing the spark/flame textures for use in the effect.

Effect in Unreal Engine 4.

The explosion uses a large flame/burst particle and smoke along with rings that have a dissolving material applied.

The fireball trail uses three particle emitters with different textures which were made in Krita. Each emitter has slightly different behaviours in lifespan/noise/velocity to add some variation.

The sparks use similar behaviour to the ember emitters. The smoke has a higher vertical velocity force.

The main head of the fireball uses a single particle that generates a death event to activate the explosion emitters.

Flame particle texture made in Krita.

Flame particle texture made in Krita.

Flame particle texture made in Krita.

Flame particle texture made in Krita.

Flame particle texture made in Krita.

Flame particle texture made in Krita.

Spark particle texture made in Krita.

Spark particle texture made in Krita.

Smoke particle texture made in Krita.

Smoke particle texture made in Krita.

Rings texture made in Krita. This had a dissolve material applied to it so it faded out quickly during the fireball burst at the end.

Rings texture made in Krita. This had a dissolve material applied to it so it faded out quickly during the fireball burst at the end.

Explosion texture made using Krita.

Explosion texture made using Krita.