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Electric Beam VFX

Inspired by Metroid Prime's Wave Beam ability.

Made in Unreal Engine 5.

Rocks from the 'Cliff and mountain rocks with interchangeable textures' asset pack.

Updated version with environmental assets from the Modular SciFi Season 1 Starter Bundle and Modular SciFi Season 2 Starter Bundle and Cliff and mountain rocks with interchangeable textures asset pack.

Updated version. I added a second colour, increased the speed of the build up particles moving inwards, added smoke to the background and electricity around the orb.

Updated build up sequence. I increased the point attraction force and duplicated the emitter and changed the colour. I used a curve to scale the spawn rate of the particles so they increase in number towards the end of the build up.

New smoke for the background. This was based on a Beyond FX tutorial for an Elden Ring style beam attack. I increased the size of the smoke particles as it ages to keep up with the scaling of the orb. There is a larger smoke particle for the explosion.

New electricity around the orb. This was made by following a Udemy tutorial. A second set of emitters spawns larger electricity particles just before the orb explodes.

Original version.

Particles move towards the orb as it grows. The flare in the centre builds speed as the orb grows larger.

Particles move towards the orb as it grows. The flare in the centre builds speed as the orb grows larger.

When the orb bursts particles fly out along with electricity sparks. These were created with a flipbook.

When the orb bursts particles fly out along with electricity sparks. These were created with a flipbook.

Two projectiles leave a ribbon trail behind them and move in opposite wave patterns.

Two projectiles leave a ribbon trail behind them and move in opposite wave patterns.

When the moving projectiles collide with something they are destroyed and play a collision effect. This includes particles, electricity flipbooks, and a ring material.

When the moving projectiles collide with something they are destroyed and play a collision effect. This includes particles, electricity flipbooks, and a ring material.

Some of the event handlers used in the effect. Orb Outer Glow generated a death event which activated several VFX for the burst.

Some of the event handlers used in the effect. Orb Outer Glow generated a death event which activated several VFX for the burst.