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Fire/Rock Projectile and Impact VFX

Made in Unreal Engine 5.

Flame texture and smoke texture from kenney.nl.

Updated effect. I added another hemisphere that's much brighter along with a flash to make more of an impact when the rock hits. I also added smoke trails to some rock pieces and a ring texture that moves outwards after the impact.

Original version.

The impact effect used two hemispheres which scaled up in size, one with a dissipating texture and the other a simple texture as a bloom effect.

The impact effect used two hemispheres which scaled up in size, one with a dissipating texture and the other a simple texture as a bloom effect.

Particles with a high velocity were used with different cone angles to create the muzzle flash effect.

Particles with a high velocity were used with different cone angles to create the muzzle flash effect.

The rock was simple mesh made in Maya and imported into Unreal. It generated a location event which activated the smoke trail.

The rock was simple mesh made in Maya and imported into Unreal. It generated a location event which activated the smoke trail.

Some of the event handlers used in creating the effect. The rock generated a location event for the smoke trail and had a collision event which activated the impact VFX.

Some of the event handlers used in creating the effect. The rock generated a location event for the smoke trail and had a collision event which activated the impact VFX.

Mesh imported from Maya used for the impact burst.

Mesh imported from Maya used for the impact burst.

Simple platonic solid from Maya used for the large rock and impact debris.

Simple platonic solid from Maya used for the large rock and impact debris.